Describes all objects that can be moved around, rotated and scaled in the scene

Implements

Constructors

Properties

firstPersonCamera: FreeCamera
onCompleteLanding: Observable<void> = ...
onToggleWarpDrive: Observable<boolean> = ...
thirdPersonCamera: ArcRotateCamera
thirdPersonCameraDefaultAlpha: number = ...
thirdPersonCameraDefaultBeta: number = ...
thirdPersonCameraDefaultRadius: 60
thirdPersonCameraTransform: TransformNode

Methods

  • Makes the controller listen to all its inputs and returns the displacement to apply to the player

    Parameters

    • deltaSeconds: number

      the time between 2 frames

    Returns Vector3

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