Describes all objects that can be moved around, rotated and scaled in the scene

Implements

Constructors

Properties

name: string
systemCoordinates: StarSystemCoordinates
targetInfo: {
    maxDistance: number;
    minDistance: number;
    type: ObjectTargetCursorType;
} = ...

Methods

  • Parameters

    • referencePlaneRotation: Matrix
    • referencePosition: Vector3

    Returns void