Describes all objects that can be moved around, rotated and scaled in the scene

Implements

Constructors

Properties

cylinderHabitats: CylinderHabitat[] = []
engineBays: EngineBay[] = []
helixHabitats: HelixHabitat[] = []
landingBays: LandingBay[] = []
name: string
ringHabitats: RingHabitat[] = []
solarSections: SolarSection[] = []
targetInfo: TargetInfo
type: SPACE_STATION = OrbitalObjectType.SPACE_STATION
utilitySections: UtilitySection[] = []

Methods