MissionContext: {
    currentItinerary: StarSystemCoordinates[];
    currentSystem: StarSystemController;
    physicsEngine: PhysicsEngineV2;
    playerPosition: Vector3;
}

Describes information used by mission nodes to update their state

Type declaration

  • currentItinerary: StarSystemCoordinates[]

    The current itinerary of the player

  • currentSystem: StarSystemController

    The current star system the player is in

  • physicsEngine: PhysicsEngineV2

    Reference to the physics engine for ray/shape casting

  • playerPosition: Vector3

    The world position of the player