Readonly
modelThe model of the star system that describes it and generates the randomness
Readonly
sceneReadonly
starFloating point X coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.
Floating point Y coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.
Floating point Z coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.
Integer coordinates of the star sector along the universe X axis
Integer coordinates of the star sector along the universe Y axis
Integer coordinates of the star sector along the universe Z axis
Disposes all the bodies in the system
Returns all the anomalies in the star system
Returns all the celestial bodies in the star system
Returns the nearest orbital object to the given position
The position from which we want to find the nearest orbital object
Returns all the space stations in the star system
Returns all the orbital objects in the star system
Returns all the planetary mass objects in the star system. (Planets first, then satellites)
Returns all the planets in the star system
Returns all the stellar objects in the star system
Inits the post processes and moves the system forward in time to the current time (it is additive)
Translates all celestial bodies and spacestations in the system by the given displacement
The displacement applied to all bodies
Updates the system and all its orbital objects forward in time by the given delta time. The nearest object is kept in place and the other objects are updated accordingly.
The time elapsed since the last update
The chunk forge used to update the LOD of the telluric planets
Updates the material shaders of all the bodies in the system with the given delta time
The time elapsed in seconds since the last update
Static
Create
The controller of the star system manages all resources specific to a single star system. Changing star system means destroying and creating a new controller.