perturbNormal( uv: NodeMaterialConnectionPoint, positionWorldVec3: NodeMaterialConnectionPoint, normalWorldVec3: NodeMaterialConnectionPoint, normalTexture: NodeMaterialConnectionPoint, bumpStrengthFloat: NodeMaterialConnectionPoint, options?: Partial<TargetOptions>,): NodeMaterialConnectionPoint Parameters
- uv: NodeMaterialConnectionPoint
- positionWorldVec3: NodeMaterialConnectionPoint
- normalWorldVec3: NodeMaterialConnectionPoint
- normalTexture: NodeMaterialConnectionPoint
- bumpStrengthFloat: NodeMaterialConnectionPoint
Optionaloptions: Partial<TargetOptions>
Returns NodeMaterialConnectionPoint
Perturbs the normal vector using the given parameters.