Function pbrMetallicRoughnessMaterial
pbrMetallicRoughnessMaterial( albedoRgb: NodeMaterialConnectionPoint, metallicFloat: NodeMaterialConnectionPoint, roughnessFloat: NodeMaterialConnectionPoint, ambientOcclusionFloat: null | NodeMaterialConnectionPoint, perturbedNormalVec3: NodeMaterialConnectionPoint, normalWorldVec3: NodeMaterialConnectionPoint, viewMat4: NodeMaterialConnectionPoint, cameraPositionVec3: NodeMaterialConnectionPoint, positionWorldVec3: NodeMaterialConnectionPoint, options?: Partial<PBRMetallicRoughnessMaterialOptions>,): NodeMaterialConnectionPoint Parameters
- albedoRgb: NodeMaterialConnectionPoint
- metallicFloat: NodeMaterialConnectionPoint
- roughnessFloat: NodeMaterialConnectionPoint
- ambientOcclusionFloat: null | NodeMaterialConnectionPoint
- perturbedNormalVec3: NodeMaterialConnectionPoint
- normalWorldVec3: NodeMaterialConnectionPoint
- viewMat4: NodeMaterialConnectionPoint
- cameraPositionVec3: NodeMaterialConnectionPoint
- positionWorldVec3: NodeMaterialConnectionPoint
Optionaloptions: Partial<PBRMetallicRoughnessMaterialOptions>
Returns NodeMaterialConnectionPoint
Creates a PBR metallic roughness material using the given parameters.