Mission icon

Missions

Find your next destination

Market icon

Market

Trade commodities at the local market

Exploration icon

Exploration center

Sell your discoveries to the Encyclopedia

Spaceship icon

Ship hangar

Refuel and outfit your ship for your next flight

Info icon

Station

Information center

Take-off icon

Take off

Journey to the stars again!

Fuel canister icon

Load/Save

Settings

Tutorials

Contribute

Bug reports

If you experience any bug during your exploration, please add it to the issue tracker. You can also send an email at barth.paleologue@cosmosjourneyer.com. Sending screenshots and save files can help enormously with the debugging process.

Translation

Translating Cosmos Journeyer makes it accessible to more people around the world! You don't need coding skills, only proficiency in a language not currently supported or that can be enhanced. You can access the translation guide here.

Know how to code?

Cosmos Journeyer is an open-source project which means anyone can help build it! Why not you?
You can check out the repository of the project for more details. Please take a look at the contributing guidelines before starting to code for Cosmos Journeyer.

Support financially

Building Cosmos Journeyer takes a lot of time and effort and yet is free for everyone. If you want to support the project financially, you can do so on Ko-fi. Any amount is greatly appreciated and will help me keep working on Cosmos Journeyer.

Credits

Contributors:

Contributors

Programming

Created by Barthélemy Paléologue

Webpack configuration & Refactorings by Martin Molli

Built with BabylonJS and its awesome forum

Planet surface rendering based on SimonDev's 3D World Generation video series

Star colors made using John Walker's "Colour Rendering of Spectra"

Black hole shader based on set111 implementation on shadertoy

Lens flare shader based on TheNosiriN implementation on shadertoy

Fractal raymarching based on Nazlbit's implementation and Myro's implementation on shadertoy

Mandelbox raymarching based on geoff's implementation on shadertoy

Sierpinski raymarching based on Inigo Quilez's implementation on shadertoy

Menger Sponge raymarching based on reinder's implementation on shadertoy

Materials

Awesome PBR materials from freepbr.com

Solar panel material from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.

Icons

Gasoline icon created by Freepik - Flaticon

Astronomy icons created by 3ab2ou - Flaticon

Space-station icons created by Freepik - Flaticon

Space-exploration icons created by Dewi Sari - Flaticon

Expand icons created by Google - Flaticon

Play icons created by Freepik - Flaticon

Download icons created by Debi Alpa Nugraha - Flaticon

Delete icons created by bqlqn - Flaticon

Edit icons created by Kiranshastry - Flaticon

Information icons created by Freepik - Flaticon

Link icons created by Creaticca Creative Agency - Flaticon

Exploration icons created by SprSprK - Flaticon

Launch icons created by Freepik - Flaticon

Barter icons created by Ahmad Roaayala - Flaticon

Font

Nasalization font by Typodermic Fonts

Music

Wandering by Andrewkn

"Deep Relaxation" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Atlantean Twilight" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"That Zen Moment " Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Echoes of Time v2" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Infinite Perspective" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Peace of Mind" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Spacial Winds" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Mesmerize" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Reawakening" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Equatorial Complex " Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Soaring" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Sound effects

Menu screen mouse over by DrMinky | License: Attribution 4.0

17 DISTORZIONE.WAV by lollosound | License: Creative Commons 0

Large Engine.wav by NHumphrey | License: Creative Commons 0

Futuristic Inspect Sound, UI, or In-Game Notification.wav by MATRIXXX_ | License: Creative Commons 0

endless acceleration.flac by Timbre | License: Attribution NonCommercial 4.0

Rocket Thrust effect.wav by LimitSnap_Creations | License: Creative Commons 0

Error Bleep 4 by original_sound | License: Attribution 3.0

Echoed Blip by copyc4t | License: Attribution 4.0

Rocket Thrust effect by LimitSnap_Creations

The Blue Danube Waltz from Johann Strauss

Spaceship voice generated using ElevenLabs

About

Hello fellow explorer!\n I am the creator of Cosmos Journeyer, and I am glad you're interested in this project. It was years in the making you see: back in 2016 already, when I was working on my 3D planetarium, I dreamed about making the planets fully explorable. But then I was limited by how little I knew about computer graphics.\n \n I only started Cosmos Journeyer years later as a way to escape from the stress of my studies in French "classes préparatoires". At first, it was only a small procedural planet generator, which was called PlanetEngine. But as ideas kept on coming, I continued working on it for years and the project grew way beyond what I had imagined at first.\n \n As I understand now that such projects cannot be achieved alone, I decided to open-source Cosmos Journeyer so that anyone could freely use and modify it to their liking and even contribute to the project.\n \n I hope you will enjoy Cosmos Journeyer as much as I enjoy making it!

Barthélemy Paléologue

If you have any question about Cosmos Journeyer, feel free to contact me atbarth.paleologue@cosmosjourneyer.com

Special Thanks

Inès Varhol, my partner, for her unwavering love and support

Christine Lombez, my mother, for her trust and for shaping the person I am today

Victor Paléologue, my brother, for inspiring my journey into programming

Eric Lombez, my uncle, for giving me my first capable computer, paving the way for my passion for computer graphics

Martin Molli and Malo Lereste, my friends and Elite Dangerous squadmates, for their invaluable feedback and camaraderie that enriched this project.