Cosmos Journeyer API Documentation - v1.10.1
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    RelativeCoordinatesSchema: ZodObject<
        {
            position: ZodObject<
                {
                    x: ZodDefault<ZodNumber>;
                    y: ZodDefault<ZodNumber>;
                    z: ZodDefault<ZodNumber>;
                },
                "strip",
                ZodTypeAny,
                { x: number; y: number; z: number },
                { x?: number; y?: number; z?: number },
            >;
            rotation: ZodObject<
                {
                    w: ZodDefault<ZodNumber>;
                    x: ZodDefault<ZodNumber>;
                    y: ZodDefault<ZodNumber>;
                    z: ZodDefault<ZodNumber>;
                },
                "strip",
                ZodTypeAny,
                { w: number; x: number; y: number; z: number },
                { w?: number; x?: number; y?: number; z?: number },
            >;
            type: ZodLiteral<"relative">;
            universeObjectId: ZodObject<
                {
                    idInSystem: ZodString;
                    systemCoordinates: ZodObject<
                        {
                            localX: ZodNumber;
                            localY: ZodNumber;
                            localZ: ZodNumber;
                            starSectorX: ZodNumber;
                            starSectorY: ZodNumber;
                            starSectorZ: ZodNumber;
                        },
                        "strip",
                        ZodTypeAny,
                        {
                            localX: number;
                            localY: number;
                            localZ: number;
                            starSectorX: number;
                            starSectorY: number;
                            starSectorZ: number;
                        },
                        {
                            localX: number;
                            localY: number;
                            localZ: number;
                            starSectorX: number;
                            starSectorY: number;
                            starSectorZ: number;
                        },
                    >;
                },
                "strip",
                ZodTypeAny,
                {
                    idInSystem: string;
                    systemCoordinates: {
                        localX: number;
                        localY: number;
                        localZ: number;
                        starSectorX: number;
                        starSectorY: number;
                        starSectorZ: number;
                    };
                },
                {
                    idInSystem: string;
                    systemCoordinates: {
                        localX: number;
                        localY: number;
                        localZ: number;
                        starSectorX: number;
                        starSectorY: number;
                        starSectorZ: number;
                    };
                },
            >;
        },
        "strip",
        ZodTypeAny,
        {
            position: { x: number; y: number; z: number };
            rotation: { w: number; x: number; y: number; z: number };
            type: "relative";
            universeObjectId: {
                idInSystem: string;
                systemCoordinates: {
                    localX: number;
                    localY: number;
                    localZ: number;
                    starSectorX: number;
                    starSectorY: number;
                    starSectorZ: number;
                };
            };
        },
        {
            position: { x?: number; y?: number; z?: number };
            rotation: { w?: number; x?: number; y?: number; z?: number };
            type: "relative";
            universeObjectId: {
                idInSystem: string;
                systemCoordinates: {
                    localX: number;
                    localY: number;
                    localZ: number;
                    starSectorX: number;
                    starSectorY: number;
                    starSectorZ: number;
                };
            };
        },
    > = ...