Variable ItinerarySchemaConst
ItinerarySchema: ZodTuple<
[
ZodObject<
{
localX: ZodNumber;
localY: ZodNumber;
localZ: ZodNumber;
starSectorX: ZodNumber;
starSectorY: ZodNumber;
starSectorZ: ZodNumber;
},
"strip",
ZodTypeAny,
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
>,
ZodObject<
{
localX: ZodNumber;
localY: ZodNumber;
localZ: ZodNumber;
starSectorX: ZodNumber;
starSectorY: ZodNumber;
starSectorZ: ZodNumber;
},
"strip",
ZodTypeAny,
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
>,
],
ZodObject<
{
localX: ZodNumber;
localY: ZodNumber;
localZ: ZodNumber;
starSectorX: ZodNumber;
starSectorY: ZodNumber;
starSectorZ: ZodNumber;
},
"strip",
ZodTypeAny,
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
{
localX: number;
localY: number;
localZ: number;
starSectorX: number;
starSectorY: number;
starSectorZ: number;
},
>,
> = ...