Cosmos Journeyer API Documentation - v1.10.1
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    Node used to describe a fly-by mission around a target object

    Implements

    Index

    Constructors

    • Parameters

      • objectId: {
            idInSystem: string;
            systemCoordinates: {
                localX: number;
                localY: number;
                localZ: number;
                starSectorX: number;
                starSectorY: number;
                starSectorZ: number;
            };
        }
        • idInSystem: string
        • systemCoordinates: {
              localX: number;
              localY: number;
              localZ: number;
              starSectorX: number;
              starSectorY: number;
              starSectorZ: number;
          }

          The coordinates of the star system.

          • localX: number

            Floating point X coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

          • localY: number

            Floating point Y coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

          • localZ: number

            Floating point Z coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

          • starSectorX: number

            Integer coordinates of the star sector along the universe X axis

          • starSectorY: number

            Integer coordinates of the star sector along the universe Y axis

          • starSectorZ: number

            Integer coordinates of the star sector along the universe Z axis

      Returns MissionFlyByNode

    Methods

    • Describes the node recursively.

      Parameters

      • originSystemCoordinates: {
            localX: number;
            localY: number;
            localZ: number;
            starSectorX: number;
            starSectorY: number;
            starSectorZ: number;
        }

        The seed of the system where the mission has been given.

        • localX: number

          Floating point X coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

        • localY: number

          Floating point Y coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

        • localZ: number

          Floating point Z coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

        • starSectorX: number

          Integer coordinates of the star sector along the universe X axis

        • starSectorY: number

          Integer coordinates of the star sector along the universe Y axis

        • starSectorZ: number

          Integer coordinates of the star sector along the universe Z axis

      • starSystemDatabase: StarSystemDatabase

      Returns string

    • Returns the target systems of the subtree.

      Returns {
          localX: number;
          localY: number;
          localZ: number;
          starSectorX: number;
          starSectorY: number;
          starSectorZ: number;
      }[]

      • localX: number

        Floating point X coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

      • localY: number

        Floating point Y coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

      • localZ: number

        Floating point Z coordinate of the star system inside the star sector. Must be between -0.5 and 0.5.

      • starSectorX: number

        Integer coordinates of the star sector along the universe X axis

      • starSectorY: number

        Integer coordinates of the star sector along the universe Y axis

      • starSectorZ: number

        Integer coordinates of the star sector along the universe Z axis

    • Serializes the node recursively.

      Returns {
          objectId: {
              idInSystem: string;
              systemCoordinates: {
                  localX: number;
                  localY: number;
                  localZ: number;
                  starSectorX: number;
                  starSectorY: number;
                  starSectorZ: number;
              };
          };
          state: FlyByState;
          type: FLY_BY;
      }