VR With Unity #7

Evaluation of the technique

In the previous article, we developped a selection technique for a VR supermarket. Here is the result we achieved:

You should probably read the previous article first: https://barthpaleologue.github.io/Blog/posts/vr-with-unity-6/

Today’s blog post is all about evaluation. We will see how we can evaluate a selection technique, and how we can use the results to find ways to improve it.

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VR With Unity #6

The final project

Okay the course is coming to a close and now we have to make a final project. The task is quite straightforward: select grocery items in a supermarket.

The idea is to implement one of the selection techniques of last time and evaluate it along a few metric such as accuracy, speed, user satisfaction, etc. This blog post will cover the implementation of the technique and the next one will cover the evaluation.

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VR with Unity #3

Your first VR game on Oculus Quest

Let’s do some real VR development! The school lent me an Oculus Quest, so I will be doing the next tutorials with it.

What are we doing today?

Okay so last week we created a simple game, following the Roll a ball tutorial from Unity. The ball was controlled using the keyboard, but today we will control it by grabbing the game board with our hands, and moving it around to make the ball roll!

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VR with Unity #2

Rolling a ball

This blog post is the 2nd in the VR with Unity series.

This week, we are setting a small scene in Unity to get familiar with the editor and have something to work with in VR next week. This is essentially the Roll a Ball tutorial from Unity, but with a few changes.

If you already know how to use Unity, you can go crazy and expend on Roll a Ball as long as the core mechanic is the same (we will need it next week).

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